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SeniorHelp
New · Free · Clinically validated

Cognitive games for seniors

16 games based on neuropsychological tests (Mini-Cog, Stroop, Trail Making, Corsi) to train memory, attention and processing speed. 16 are already available — the rest come in the following weeks.

Informational. Does not replace medical consultation. For longitudinal tracking and doctor reports, use Hermina by NursingHelp.

16 of 16 games shown

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Match Cards

Flip the cards and find pairs. Tests short-term visual memory.

Visual memoryAttention
Based on: Working memory model (Baddeley)
Duration2–4 minPLAY →
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Mini-Cog

Clinically validated conversational test. Hermina reads you 3 words and asks for them back after a distractor.

Episodic memoryExecutive function
Based on: Borson 2000
Duration3 minPLAY →
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Verbal fluency

How many animals can you name in 60 seconds? Classic semantic fluency test.

LanguageSemantic memory
Based on: Benton FAS / Tombaugh 1999
Duration1 minPLAY →
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Number Connect

Connect circles from 1 to 25 as fast as possible. Digital version of the Trail Making A test.

Processing speedAttention
Based on: Reitan & Wolfson
Duration1–2 minPLAY →
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Stroop test

Say the colour of the ink, not the word. Classic test of cognitive inhibition.

Inhibitory controlAttention
Based on: Stroop 1935 / APA
Duration2 minPLAY →
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Corsi Blocks

Repeat the sequence of lit squares. Digital Corsi test.

VisuospatialWorking memory
Based on: Corsi 1972 / Kessels 2000
Duration3–5 minPLAY →
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Symbol-Digit

Match symbols to digits as fast as possible (SDMT). Sensitive indicator of cognitive speed.

Processing speed
Based on: Smith SDMT 1982
Duration2 minPLAY →
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Digit span

Repeat the digit sequence — forwards and backwards. Classic WAIS-IV subtest.

Working memory
Based on: Wechsler WAIS-IV
Duration3 minPLAY →
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Trail Making B

Alternate numbers and letters: 1→A→2→B... Measures set-shifting.

Executive function
Based on: Reitan TMT-B
Duration2 minPLAY →
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Word List

Memorise 12 words from 3 categories. Based on HVLT-R.

Episodic memory
Based on: Brandt HVLT-R 1991
Duration5–8 minPLAY →
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Card sorting

Sort cards by rules that change. Simplified WCST version.

Executive function
Based on: WCST Grant-Berg 1948
Duration5 minPLAY →
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UFOV

Identify the central object + peripheral target in a brief flash. Strongest evidence arm from the ACTIVE study.

Processing speedAttention
Based on: ★ ACTIVE: −29% dementia incidence at 20 years
Duration3–5 minPLAY →
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Clock Hands

Place the clock hands at the given time. Structured CDT version.

VisuospatialExecutive function
Based on: Sunderland CDT 1989
Duration2 minPLAY →

Reaction Time

Press immediately when the signal appears. Pure reaction-time test (simple + choice RT).

Reaction speedAttention
Based on: Deary 2001 / Salthouse
Duration1 minPLAY →

Mental Math

Subtract 7 from 100 repeatedly. Classic working-memory and mental-arithmetic test (MMSE).

Working memoryAttention
Based on: Folstein MMSE 1975
Duration2 minPLAY →
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Face-Name

Memorise names paired with faces. Ecologically valid test — forgetting names is the most distressing problem reported by seniors.

Episodic memory
Based on: Crook & West 1990
Duration3–5 minPLAY →

Why is cognitive training important for seniors?

After the age of 50, the brain's processing speed naturally declines by approximately 20% per decade. This decline is not entirely inevitable — longitudinal studies by the National Institute on Aging have shown that regular cognitive exercise, combined with physical activity and social interaction, can maintain and even improve cognitive function well past 80.

The best-known study on this topic, ACTIVE — Advanced Cognitive Training for Independent and Vital Elderly — followed 2,832 seniors for two decades. The result published by the Journal of the American Geriatrics Society shows that processing speed training (similar to our "Useful Field of View" game) reduced the incidence of diagnosed dementia by 29%. Moreover, each booster session added further benefit.

The Lancet Commission 2024 on dementia prevention identified 14 modifiable risk factors. Cognitive training is part of the recommended strategy, alongside regular physical exercise, weight management, blood pressure control, avoiding social isolation and protecting hearing. See the Lancet Commission 2024 report for details.

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Clinically validated

Games are based on recognized tests: Mini-Cog, Stroop, Trail Making A/B, Corsi, FAS. Used in memory clinics since the 1990s.

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Real training

ACTIVE study (NIH, 20 years): processing speed training reduced dementia incidence by 29%. FINGER study (Lancet 2015): +25% multidomain improvement.

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Early detection

Repeated low scores can be a signal to discuss with your family doctor. Not diagnostic — just a useful indicator, similar to weighing yourself at home.

Romania

🇷🇴 For clinical evaluation in Romania

If low scores recur, or you have questions about results, speak with a specialist. Here are places to seek specialist consultation in Romania — the only national Alzheimer NGO, the relevant ministry, university neurology clinics and accredited medical universities.

Frequently asked questions

Answers to the most common questions about cognitive training for seniors.

Can these games diagnose Alzheimer's or dementia?

No. These games are informational and educational, not diagnostic tools. A diagnosis of dementia, Alzheimer's disease or other cognitive disorders requires a complete clinical evaluation by a neurologist or psychiatrist. Repeated low scores can be a useful indicator to discuss with your family doctor, similar to weighing yourself at home — not a diagnosis.

How long per day should I play?

Cognitive training studies (ACTIVE, FINGER) used sessions of 30-60 minutes, 2-3 times a week. For a light routine, 5-10 minutes a day is enough to see improvements on individual scores. Consistency matters more than volume.

Does cognitive training work for dementia prevention?

The ACTIVE study (NIH, 2,832 participants, 20 years follow-up) showed that processing speed training reduced the incidence of diagnosed dementia by 29%. The FINGER study (Lancet 2015) showed that a combination of cognitive training + diet + exercise + vascular monitoring produces 25% improvements in cognitive function. No single game guarantees prevention, but it's one piece of the puzzle.

Why are results anonymous — are they lost?

Here on SeniorHelp you can play without an account, but results are only kept on this device (in the browser). If you want a full history over several months, an evolution graph and family alerts when scores drop, use Hermina by NursingHelp — the cognitive companion app in the NursingHelp ecosystem.

How validated are the games on SeniorHelp?

Each game is based on a standardized neuropsychological test cited in the medical literature (Mini-Cog, FAS, Trail Making, Stroop, Corsi, etc.). On each game's page you'll find the "Based on research" section with direct links to the original studies. Our implementation is a digital adaptation for self-assessment, not a certified clinical version.

Can I play if I have tremor or hand problems?

Yes. Our games use click/tap on large targets (over 48px), without drag-and-drop. If you have difficulty, try on a tablet or larger screen — and activate the accessibility widget in the bottom corner for increased contrast and larger text.

Hermina by NursingHelp

Want to track your progress over time?

Here on SeniorHelp you play for free, but results are only kept on this device. Hermina by NursingHelp is the companion app for seniors and families: full history, evolution graph, family alert when scores drop, PDF report for doctor, and more games.

Hermina by NursingHelp is the cognitive module of the NursingHelp platform — a multi-tenant platform for care homes, home-care agencies, family members and seniors.

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Progress graph
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Family alert
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PDF report for doctor
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